The Last of Us is a survival horror game based some years into the aftermath of a global pandemic. It is a ‘zombie apocalypse’ but it is a more plausible one than many. It combines a lush, green ruin (previously found in Enslaved: Odyssey to the West) with modern understanding of mind-controlling parasitism and aspects from 28 Days Later. It also incorporates some background atmosphere from US paranoid conspiracy theories (particularly with regard to FEMA) and has a ‘feel’ like a slightly less bleak Cormac McCarthy’s ‘The Road’.
This feels like a game that is pushing the absolute limit of this generation of consoles. It is beautifully presented with an authenticity to the ruination that could have stepped right out of the pictures of the abandoned parts of Detroit. This authenticity underlines the entire game and is essential to getting you drawn in to everything else. The characters…
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